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Renaming a clip selected in the project panel?

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Hi, I'm new to coding in any form so forgive the simple question. i wanted to create an extension for Premiere/Prelude that would help me rename clips. I haven't had any trouble with the HTML/Javascript part of this, and I have loaded the extension intro Premiere, but I can't figure out how to actually interact with objects inside of Premiere.

 

I have built a panel where the user inputs some information, and it's reformatted into a string. When the user clicks a button, right now an alert pops up with the string. What I would like to happen, is that when the button is clicked:

  1. The currently selected clip in the project panel is renamed to the string generated by my extension panel.
  2. The next clip in the bin is selected.
  3. That clip is opened in the source monitor.

I feel like these should be relatively simple actions, but I cannot find any documentation on this at all. Several people have linked to PProPanel, but the only was scripts are renamed is by targeting the first item in a bin. There does not appear to be any way to rename a selected clip unless it is already in a timeline, which isn't particularly useful.

 

Thanks so much for your help!


How to create custom transitions in effects panel ?

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Hi to all of you !

 

I am looking to make custom transitions in Premiere. I am well aware of the "Save Preset" function but I am looking to create my own transitions in the effects panel.

 

I know it is possible as some companies sell packages like these (see in my picture)

Capture d’écran 2017-12-08 à 17.40.35.png

If any of you has the solution, you will make my searching efforts irrelevant but I will be so glad.

 

Cheers.

Ingest material for importer with multiple files

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We have created an importer plugin for Premiere Pro that opens a video file an its accompanying audio files. When the importer is instructed to open a video file, finds the audio files and exposes them to Premiere as if they were part of the same file. Everything works fine, we open our files correctly and can work with them. We are facing a problem trying to implement the "ingest" function.

 

We have implemented the imCopyFile selector, so the Project Manager collect function is working (I copy my video and audio files myself). Also, we have implemented the imQueryInputFileList selector, so Collect is also working on After Effects (it copies all the files as supposed to). But, when you create a project in Premiere Pro with the "Ingest" checkbox marked on Project Settings, adding a file fires Media Encoder which is copied over to the right destination, but only the video file.

I have tried registering my files using the FileRegistrationSuite->RegisterFileForHostManagement, but it returns 0x80000000 and the file is apparently not added to the Registration Suite (calling GetRegisteredFilePath for the same inFileDescTag also returns code 0x8000000 without touching the file name buffer).

 

Is this the right way to get Media Encoder to ingest my files or is there anything else that I should do?

Getting info from Premier project. What the first steps are [beginner, that begins at the very beginning]?

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Hi, everyone.

 

I need to write a tool that will open Premiere project, make list of audio files, add info about start and end of an audio track and then process this list in some way. Can someone, please, advise me:

 

1. Should I use C++ SDK? (obviously, yes, but maybe there's some other better solution?)

2. Should I write add-on or it might be external binary?

3. Is there any basic guides for plugins and external tools development?

4. What's the best way to do what I need?

 

I'm absolutely new to Premier SDK development, currently I'm looking for entry point to the issue. Maybe questions are a bit awkward the I still need the answers and will be grateful for it.

 

Regards,

Yura

Export Metadata from MXF Files

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I have a directory with 281 MXF files in it, not all of which are the same duration.  Is it possible to somehow create a text file that is essentially a table of the metadata of these files using Premiere Pro, or by scripting in Premiere?  Essentially, I'm wanting some way to obtain the information displayed in list view:

 

HjFmqYK.png

 

in a parsable, plain-text format. I am primarily interested in obtaining the "Meda Duration" column (with the associated filepath as the key), but it would be nice if I could get the other metadata as well.

 

Is this possible with a Premiere Pro script, or within Premiere directly?  If so, can you give an example of how to do it?  Thanks!

My extension fails to install with status = -403 and -156

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I'm struggling with getting my extension to install using ExManRoot. It's an extension for Premiere Pro CC 2015, and is meant to be compatible with version 9.0 and upwards.

 

Here is my manifest:

<?xml version="1.0" encoding="UTF-8"?><ExtensionManifest Version="5.0" ExtensionBundleId="com.thedinermusic.thediner" ExtensionBundleVersion="1.0.0"  ExtensionBundleName="The Diner" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">  <ExtensionList>  <Extension Id="com.thedinermusic.thediner" Version="1.0" />  </ExtensionList>  <ExecutionEnvironment>  <HostList>            <Host Name="PPRO" Version="[9.0,10.9]" />  </HostList>  <LocaleList>  <Locale Code="All" />  </LocaleList>  <RequiredRuntimeList>  <RequiredRuntime Name="CSXS" Version="6.0" />  </RequiredRuntimeList>  </ExecutionEnvironment>  <DispatchInfoList>  <Extension Id="com.thedinermusic.thediner">  <DispatchInfo >  <Resources>  <MainPath>./index.html</MainPath>  <ScriptPath>./jsx/import.jsx</ScriptPath>                    <CEFCommandLine>                        <Parameter>--enable-nodejs</Parameter>                    </CEFCommandLine>  </Resources>  <Lifecycle>  <AutoVisible>true</AutoVisible>  </Lifecycle>  <UI>  <Type>Panel</Type>  <Menu>The Diner</Menu>  <Geometry>  <Size>                            <Height>420</Height>  <Width>620</Width>  </Size>  </Geometry>  <Icons>  <Icon Type="Normal">./icons/dinericon.png</Icon>  <Icon Type="RollOver">./icons/dinericon.png</Icon>  <Icon Type="Disabled">./icons/dinericon.png</Icon>  <Icon Type="DarkNormal">./icons/dinericon.png</Icon>  <Icon Type="DarkRollOver">./icons/dinericon.png</Icon>  </Icons>  </UI>  </DispatchInfo>  </Extension>  </DispatchInfoList></ExtensionManifest>

 

I used ZXPSignCmd (following these instructions) to sign and package my extension into a ZXP file. I then attempted to install the package using ExManRoot, but got the error: "Failed to install, status = -403!"

 

Thinking it had to do with the fact that I hadn't set an install location for the ZXP, I tried uploading the ZXP file I just made to my developer portal using the online packager, with the following settings:

 

Screen Shot 2016-07-05 at 12.03.51 PM.png

I then downloaded the ZXP file it generated through the developer portal, and attempted the install again. This time I got the error: "Failed to install, status = -156!"

 

Can someone tell me what these errors mean? No amount of Googling has led me to an explanation as to what status codes 403 and 156 are.

 

My first thought is that, as you can see in my screenshot, the online package automatically downcases the install location. I entered $adobecommon/CEP/extensions in the "custom location" dialogue, but it changes it to @adobecommon/cep/extensions. I believe this is an issue on Mac due to files and folders being case-sensitive (I'm testing on a Mac running Yosemite). Perhaps that's what's going on? If so, how can I force it to use the proper case?

 

I'm at a total loss here. Been trying to package/submit this extension for months now. Anyone who can help me get this damn thing accepted by the review process will officially be my best friend for life.

Getting media duration from ProjectItem object

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As title, I would like to know how to get the clip duration from ProjectItem object (if ProjectItemType == Clip)

I trying to write a script to grab some datetimes from a file and insert them into clips as markers.

 

Thanks for any help

error during plugin

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Hi

 

   i am new in flex.I developing the transition plugin using cs4& visual studio 2010 but during run the .cpp file the following error come,so what is solution of that problem

 

 

 

please help me


SCRIPTING for Premiere Pro

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So there are plenty of tutorials for scripting in Adobe After Effects and lots of documentation.  But, as I understand, this isn't the situation for Adobe Premiere Pro.  I presume scripting is possible considering:

69447b12e961459f9058620ab6164927.png

But I have absolutely no idea how to get started.

 

The end goal is to create a script that will look throughout all of my imported project files (for the current open Premiere Pro project) and then use the "replace footage" command to swap every file that meets a certain file name criteria with other files in a specified directory that meet the same criteria.  So, for example, if I have:

 

DSTCNarration(1.1).flac

DSTCNarration(1.2).flac

DSTCBattle(BLURRED).mxf

SlowYellowMotion(BACK).mxf

DSTC(PREV).psd

 

imported into my project, then, when the script is run, it should prompt the user for a new file directory, which I would then enter manually, and then the script should automatically replace the five files above with five different files in the new specified directory by searching for files names based on certain file name criteria:

 

ARBITRARYNarration(1.1).flac

ARBITRARYNarration(1.2).flac

ARBITRARY(BLURRED).mxf

ARBITRARY(BACK).mxf

ARBITRARY(PREV).psd

 

And then if there are two files that meet the criteria or there isn't a file that meets the criteria, it could just return an error while still carrying out whatever other replacements that it can.

 

A script like this could save me tons of time.  Rather than having to use "replace footage" for every clip individually and constantly navigating back to the same folder, it could all be done in one go for all of the files (as long as my new files are named appropriately).

 

So, is this even possible?  Is scripting in Premiere Pro this advanced even possible?  If so, how should I go about figuring out how to get a script to do this?  Would creating a plugin be more suitable for something like this?  Can any of you write a script that would do this?

cep_node context

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Hi everyone,

I'm trying to get the basic PPRO Panel example work with the following addition:

Download a file and import into premiere's source monitor.

I'll be discussing the Download part of this task, as I'm failing with it.

I've see some discussions here and I've noticed that

require('http')

or

cep_node.require('http')

is being used.

As a new user of this product, I couldn't find a resource or documentation on where is that code can exists?

I've tried to include it in the .js file which is loaded first (ext.js in this example) but chrome debugger complains:

Uncaught ReferenceError: cep_node is not defined

What am I doing wrong?

 

Thanks!

 

EDIT:

Looks like the `<CEFCommandLine>` node in the manifest wasn't at its right place. 

I've just realized that maybe a validation of the manifest structure is something that would help investigate and save some time. 

If someone could direct me, I'll be happy to contribute.

Multiple Outputs in Encoder

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I know the following code in the sample panel will allow you to render a sequence in Media Encoder, however is there a way to add multiple outputs/presets so that one sequence can render to multiple files?

 

Sample Code:

app.encoder.encodeSequence( app.project.activeSequence, fullPathToFile,                            outPreset.fsName, app.encoder.ENCODE_WORKAREA, 1);

 

I tried duplicating this snippet, however it just creates multiple render jobs in encoder, not multiple outputs.

 

What I'm trying to achieve looks like this in AME:

Screen Shot 2017-03-31 at 10.12.34 AM.png

Any input is appreciated.

 

Thanks,

 

Justin

Automate Title Creation

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Hi all,

Is it possible to develop an import plugin to generate titles and populate them with text?  If so, where can I find a bit of information on how to begin with this?

 

The goal will be to parse an excel sheet and generate titles.

 

Thank you!

how to add plugins from premiere pro sdk into adobe premiere pro

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I have downloaded premiere pro sdk and want to get familiar with plugin development, so how do i use plugins from premiere pro sdk into premiere pro.

I don't know how to use those plugins in the premiere pro sdk.

I am using macBook pro(16GB RAM, 2.2 Ghz, intel core i7).

How to develop it using Xcode.

They have given a documentation on that but its poorly documented.

how to get started with premiere scripting?

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Hi. I'm an experienced web developer who's working on a project which requires some scripting in Premiere Pro.

 

My needs aren't highly complicated, and at first I thought "well this looks fine" seeing the CEP samples on github. Never have I have ever seen such bad bad horrible job of creating an API since trying to work with Microsoft's Outlook. There seems to be no manual or proper documentation for Premiere, furthermore, most (if not all? I didn't check) of the links on the github page are dead. Worse, some of the links are supposed to point at a file within that project - upon finding that file (in a different place) it turns out that even the intended lines the link points to are out of date.The official ESTK install links on Adobe's website are dead too, I only finally got it through the Creative Cloud - after enabling "show older apps" of course, which hasn't been a whole lot of help because it's debugging system is so ridiculously out of date. Oh also, some of the examples on github don't even run *as is*. There's no proper guide or quick-start tool, there's not even something like a REPL system that'll allow you to mess around and learn through that.

 

I need to run some really simple operations. I'm not asking for help with figuring out how to do them - I can do that on my own, provided I have some system that allows me to actually understand and learn without banging my head against the wall. Frankly, this is embarrassing and unprofessional from a company this big, and I don't understand it, but maybe someone on this community can point me in the right direction? I just need a way to start messing with this so I can actually learn how to use it.

Waiting on a Bridgetalk call in ExtendScript from JavaScript

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Hi All,

 

We have a flow where we need to do some work in PPro, then do some work in After Effects, then do some HTTP requests. From what I understand this flow should look something like

JS Panel -> Extendscript Call -> Bridgetalk Call -> JS Panel (for HTTP).

I can get the return value from the ExtendScript call in a callback in the JS panel. However I couldn't seem to find a way to await on the completion of the Bridgetalk call inside ExtendScript, which leads to the callback triggering before the AE work is done. Does a way exist? If not then is there a way to make a call to the JS context from within the ExtendScript context so that we can make the final JS call from the Bridgetalk callback?

 

Thanks!


Question about node.js implementation in .jsx file.

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Hello ,

I have a question regarding node.js implementation in a Premiere Pro panel.

I use classic file structure as i have a html file and a jsx file for scripting that is invoked with evalScript.

It seems that node.js does not work in the jsx file as when I try to use require I get an error that require is not a function,

but if I use it in html file in <script></script>  it works fine.

Does anyone know why this happens and how how to fix this?

 

Also I had an idea to have all script in the html file but It appears that I can't access any Premiere functions as I get an error "app is undefined" (again, this works fine in the jsx file).

 

Best Regards,

Klemen

Open additional window when opening multiple projects from extendScript.

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I'm running app.openDocument(premiere_project_path) to open a project. That is working well. But if I already have project open it will close that and open the new project in it's place. Is there a way to open projects in a new window if another premiere instance is already running?

Exporter on Windows: temporary file _00_ at end of process / exportReturn_InternalError

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Hi,

i have written a custom exporter plugin and i have noticed on Windows that when the export process is over (after exiting exSDKExport) Media Encoder will create a copy of the exported file, with the extension _00_, and then rename it and delete the original exported file.

My problem is that the format i export for produces quite big files (usually several GB), so this copy/rename process takes quite long and requires the double of space i would need.

Sometimes during this process the exporter quits and i get error code 3 in the log, which i think is  "exportReturn_InternalError", but actually at this point i have already exported all the frames and closed the file.

I have found some more information here in the forum, but i could not find any note about this process in the Premiere_SDK_Guide.

Can someone point me the where this process happens in the code?

Is there any way i can control or modify this process?

Thank you,

bye,

S.

How to access the Premiere Pro clipboard?

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I'm not sure if I need to use the SDK for this or not.

 

Basically, I want to be able to COPY many different items from Premiere, like presets, transitions, and clips... into the clipboard, one at a time, and then SAVE all of that clipboard information somewhere where it won't get overwritten when the next thing is copied onto the clipboard.

 

Then I'm going to program a system (probably using AutoHotKey) where any particular item can be recalled and placed back into the active clipboard, then pasted straight into Premiere like normal.

 

This would allow me to use custom keyboard shortcuts to instantly apply any effect I want, any transition I want, and any group of clips that I want to the timeline... incredibly easily and flawlessly.

 

 

I've tried using autohotkey's clipboardAll() function, (Clipboard and ClipboardAll) but it doesn't work for items copied in Premiere... only for text and pictures and things like that. It looks to me like Premiere has its own special clipboard that it uses for more complicated things like copying effects or clips off of the timeline.

 

So again, my question is, how do I access the Premiere Pro clipboard? Where is that file located in Windows? I searched through all the Premiere AppData files and I didn't see anything that looked like clipboard information... I'm not even sure if that's the right place to look.

 

I downloaded the SDK, but I don't see any information about the clipboard in the included help file, so I don't know if the SDK would be useful for this.

 

I would be so, so grateful if anyone could help me with this. I'm a video editor, not a programmer, so this stuff is not very easy for me.

How to use PrSDKTransmitInvocationSuite in a importer ?

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"

But other types of plug-ins can use the Transmit Invocation Suite to push frames to transmitters. For example, an effect or titler with a modal setup dialog could push frames to the output.

"

 

This is good idea for a title importer ! But, how to use "PrSDKTransmitInvocationSuite" in our title importer ? Sorry, we did not find any samples or codes in Examples of SDK.

 

Is there some guys from Adobe could write some example code in here ?

 

for example, where and how to call PrSDKTransmitInvocationSuite::CreateInstance(...) ?  how to fill the field of "ioInstance" parameters for this API ?

 

how to implement PrSDKTransmitChangedProc functions ?

 

It seems that there is no documents about this suite in SDK manual.

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