The Premiere Pro CC 2017 plug-in SDK download link is broken on:
Premiere Pro Developer Center | Adobe Developer Connection
Is there another way to download the SDK?
Thanks!
The Premiere Pro CC 2017 plug-in SDK download link is broken on:
Premiere Pro Developer Center | Adobe Developer Connection
Is there another way to download the SDK?
Thanks!
Hi All,
When we try to install panel in a specific environment in all the systems we are getting -411 error, which denotes compatible app not found
We can still open the Premiere pro in the same machine.
We tried to install the panel for 2017.0.1 and 2017.0.2 both are not working in this specific environment with windows os.
On further checking we found
that when we try the /list all command its not showing all the products name in the command prompt
exmancmd /list all
0 extension installed for others
status extension name version
------------------------------------------
but in other environments we get
0 extension installed for Photoshop cc 2017 64
status extension name version
------------------------------------------
0 extension installed for Premiere Pro CC 2017
status extension name version
------------------------------------------
Can someone give a solution for this
Thanks and Regards,
Anoop NR
I am developing a GPU plugin based on the PrGPUFilterBase class. This class acquires a PrSDKVideoSegmentSuite and stores it in mVideoSegmentSuite to access parameters from the GPU entry point (the usual way to access parameters is not available when running from the GPU entry point). The mVideoSegmentSuite->GetParam(...) method works as expected both in Premiere and After Effects, but unfortunately the mVideoSegmentSuite->GetNextKeyframeTime(...) method works only properly in Premiere and acts as if there were no keyframes present when called from After Effects.
- Is this a bug or is this method just not supported in After Effects?
- What is the recommended way to get keyframe times running a PrGPUFilterBase effect in After Effects?
Thanks, Stefan
First, my apologies for asking a multi-part question. As relayed in another user's post but not answered, in the manifest.xml file for PPRO 12.x developing panels, the <RequiredRuntime Name="CSXS" Version="x" works for me at Version 7.0 not 8.0 as per the Cookbook example. Will it change soon and what will be the effects, or is it no big deal?
Related, the current nodejs implementation in the PPRO environment is 7.7.4. Will that change to the V8 nodejs engine?
The ultimate reason for asking is that I am writing some nodejs on the js side of js/jsx code on a Mac PPRO 12.1, to access google-cloud speech. I have successfully accessed google-cloud/storage in nodejs - pretty easy actually, but I have encountered errors when accessing speech. After figuring out how to access the 'require' global - cep_node.require('..'); and working through issues in building the google required node_modules - building them with node v8 through the latest v10 (I guess using NODE_MODULE > 51) results in a grpc sub-dir being created being node-v64-darwin-x64-unknown. The error I get is that it wants sub-dir node-v51... which can be created (and error eliminated) if you build with node <v7.10 ie 7.7.4.
However, I am getting an error (and some unexpected behavior) The code (direct-ish) from the google-cloud/speech examples:
After building npm install --save @google-cloud/speech in the correct dir as per examples using node 7.7.4 and --enable-nodejs & --mixed-content in the manifest.xml.
(pretty standard example on google-cloud/speech)
function test(file_name){
const speech = cep_node.require('absolute/path/to/@google-cloud/speech');
const fs = cep_node.requre('fs');
const content = fs.readFileSync(file_name).toString('base64);
const client = new speech.SpeechClient({ projectId: pId, keyFilename : keyPath,});
const config = {config_object}; const audio = {content : content};
const request = {config: config, audio : audio};
client
.recognize (request)
.then (data => {do something}) // similar and also tried .then (function(data){do something})
.catch (err => { do some error thing});
}
Note: I execute similar code to access google-cloud/storage - no problem. Also, this is 'esversion:6' type of scripting, but it works.
All the values and variables are what I expect, up until the client.recognize(request) is probably? executed, but then no .then is executed ie no response from the google server. (I know its async)
The error/warning comes pre client:
internal/process/warning.js:21(node:42969) DeprecationWarning: grpc.load: Use the @grpc/proto-loader module with grpc.loadPackageDefinition instead
Then upon completion of the function:
Navigated to file:///Library/Application%20Support/Adobe/CEP/extensions/com.iv.PProPanel/index.html
ie. the page/panel is auto - reloaded for some reason.
I believe this is somehow related to the async nature of nodejs. The above warning may trigger the reload of the html page/panel, but I'm not sure. This won't happen if I comment-out the client section, ie acts as expected and the page is not auto-reloaded. Since the .recognize(request) function is async, and the page is auto reloaded (for a reason unknown to me), I am not able to see if the .then promise is resolved.
My thoughts are that the node v7.7.4 build node_modules are some older nodes than what google-cloud/speech wants. But building with a more recent (or current) node v, results in the first mentioned error. (can't find a needed dir) Possibly CEP V8 will use Chrome's V8 node engine then I can rebuild google-cloud/speech nodes to a more current state? Since i have been only dealing with nodejs for about 2 weeks and CEP for 3 weeks, I could be completely wrong in this approach.
Any insight or an explanation of why a panel would auto-reload, would be greatly appreciated.
Hi, everyone.
I am creating a gpu accelerated plugin now.
I am going to implement blur functionality on metal, cuda and opencl.
How can I do it simply?
Regards,
Igor.
Hello,
I am working on custom quicktime importer which main point is to alter movie xmp metadata. After that I want to pass that file(s) to default quicktime importer. Is there a way to do this?
Hi,
In order to better integrate my app with Adobe Premiere, I would like the ability to create a Premiere project and populate it with certain clips.
Sony Vegas, for example, allows to pass by command line a script, which can do everything I need. However, I can't think of a way to do this with Premiere.
I think I could have an empty project to copy it whenever I need, and then have the user load the required clips through a Panel action, but I would prefer to do it in one step.
Is this possible at all?
I don't think the "Importer API" is really related, but I'm checking it just in case.
Best regards.
Hello,
I'm having an issue with an HTML5 panel for Premiere Pro. I have the panel installed on 15 computers and it works fine on 10 of them.
On the other 5, the panel launches but when a button/script is pressed an alert box comes up and says "Undefined is not an object".
Any ideas?
thanks,
Kelly
How can I import an image sequence with the app.project.importFiles command?
Is this possible?
Currently using a command like this:
app.project.importFiles(["/Volumes/files/DPX_4k_16/rf_dcp4k_dpx_4k_16.00001.dpx"])
However, it only imports a single frame.
I've also tried:
app.project.importFiles(["/Volumes/files/DPX_4k_16/rf_dcp4k_dpx_4k_16.#####.dpx"])
app.project.importFiles(["/Volumes/files/DPX_4k_16/rf_dcp4k_dpx_4k_16.[00001-01000].dpx"])
I'd also like to be able to set the frame rate during import as well if possible.
Hello,
I'm trying to find out if the Premiere API is capable of exchanging project/sequence assets for an offline/online workflow.
Consider we have an asset management system available which manages all derivates (source, mezzanine and proxy) of a video asset (file name, path and additional metadata). Consider that the file name of an asset will be the same for all derivates.
As an editor I'll import video assets in a single derivate (e.g. mezzanine or proxy) into my Premiere project and sequence.
As a last step I like to online the source derivate to export my sequence timeline with the highest available video source quality.
Can I create a panel process to exchange the derivate type of all assets used in my Premiere project?
Can I create a panel process to exchange the derivate type of assets used in my current Premiere sequence?
E.g.
-> get a list of all clips in project/sequence with file paths
-> verify if clip is a managed asset and if so, which type of derivate
-> if higher quality is available: exchange clip derivate (replace file/filepath or delete&add/relink file)
Thanks,
Mirko
I was surprised after searching the forum that this question hasn't already come up.
I checked the sample and reflections but could not find any methods that would allow me to lock or unlock specific tracks, much like the setMute() / isMuted() code in the sample.
Do we have this capability? Would be a huge help.
As I told before.
I'm trying to import a file from another program, something it already can support if I import it manually.
My final goal is when I press a button1 at another program, then PPro imports "c:\1.mp4" file to already opened project.
Also when I press a button2 at another program, then PPro imports "c:\2.mp4" file to already opened project.
So I tried to make jsx file and to build panel.
To use jsx file at After Effect I typed "afterfx -r c:\1.jsx" on command line.
But I can't find any enterence to PPro.
What should I comand when I push the button1 ?
Where i can find the javascript API link for Premiere pro. I want to change the Lumetri color parameters like Exposure, Contrast, HIghlights, Shadows, Whites, Blacks and Saturation etc programmatically.
Thanks,
Nehru
Earlier this week, Bruce Bullis integrated a pull request into the CEP Samples repository that included a new Sample called TypeScript. TypeScript is a language that "transpiles" into JavaScript and JavaScript-based languages (e.g. ExtendScript). It can also be configured in certain environments (e.g. Visual Studio Code) to provide normal JavaScript (and, it turns out, ExtendScript) development with helpful type checking and IntelliSense/autocompletion support. Here's an example:
Open the PProPanel-vscode folder in Visual Studio Code (or other TypeScript-aware IDEs?), open up the Premiere.jsx file, and simply begin typing. The environment is already set up to provide rich IntelliSense support.
The environment has to get information about the types from somewhere, right? The type information is identified by the TypeScript system in the following ways:
Beyond this, TypeScript is capable of type inference (set var x = 5; and the IDE will infer that x is a number). For more on how TypeScript does all of this, see this document.
The declaration files included in the sample are currently incomplete, but bbb_999 has indicated interest in helping to fill in the blanks. These files are an improvement over the current documentation in that they can be [more] easily read on the web (don't need to be downloaded and opened in a browser) and also power in-line documentation and suggestions (as in the above gif)!
As configured, the sample does not actually assume that you will be writing in TypeScript and transpiling to JavaScript, but that you are simply writing JavaScript/ExtendScript. If you wish to use this feature, you will have to configure your IDE to do so (Visual Studio Code, Webstorm, Sublime Text, etc.).
It should also be noted that TypeScript can transpile from new JavaScript to old JavaScript. This may not seem all that interesting except that you could use the latest ES6 features to write code for both your panel JavaScriptor your app ExtendScript. These would be transpiled into platform-compatible versions: target: "es5" for panel and target: "es3" for ExtendScript!
As with TypeScript, this use-case would require setting up the TypeScript compiler.
This sample also contains configuration settings to allow debugging of the panel (HTML) environment directly in Visual Studio Code, rather than through a Chrome browser. See:
Questions? Comments? Ask/post away!
Hey,
I am trying to download a file using nodejs and I am facing a bit of an odd problem.
I started from the CEP_HTML_Test_Extension
in the nodejs.html I changed isNodeJSEnabled to the following (the code below works):
function isNodeJSEnabled() {
var https = window.cep_node.require('https')
var fs = window.cep_node.require('fs')
var url = "https://upload.wikimedia.org/wikipedia/commons/4/4f/Big%26Small_edit_1.jpg"
var fullPath = "C:\\premiereTest\\6\\abcde.jpg";
var file = fs.createWriteStream(fullPath);
var request = https.get(url, function (response) {
response.pipe(file);
// ensure file is complete before importing
response.on('end', function () {
});
});
}
and as I said this code works.
but when I take the same code put it in my real website
and changed the index.html in CEP_HTML_Test_Extension to just reload my site i.e(window.location.replace("https://test.MyRealWebsite.io/")).
then the same code doesn't work, it creates the file so the createWriteStream works. but the https.get does nothing, I tried to check error callbacks as well but nothing is been called, nor does the success, just nothing.
any ideas?
thanks.
I want to render clips using a predefined preset. It works fine when using an absolute path (e:\path\preset.epr). But I want to include this epr file inside the panel directory.
Where should I put it? And how do I reference it properly?
I tried this: Added it to the jsx directory, and referenced it using the code below. Doesn't seem to work.
var encode = app.project.activeSequence.exportAsMediaDirect(localdir+app.project.activeSequence.name+"-0"+marker_index+".mp4", "./render.epr", app.encoder.ENCODE_IN_TO_OUT);
I have made plugin based on custom importer, now I can import media files using my custom GUI.
But now I'm little bit confused, is it possible to import multiple files using SDK ?
I mean:
1. Chose several clips in my GUI.
2. Click ok and files will be added to project.
Thanks.
I checked the sdk example which deals with file import. What would be the difference if I would want to create an importer for a file sequence? Let's say I have a sequence of file0001.img, file0002.img,...,file1000.img. If I enable the image sequence import in media browser I should be able to import this 1000 files as one clip. However I don't see how PP will tell me that this is not just one image. It gave me the first filename and told me to open it, and as my code is not finished yet I could not go any further. What should I expect?
Thanks,
ajaj
WE have the integrator put only the presets they want the user to user for our Export Controller plug-in. They copy the presets from the Premiere MediaIO/statempresets/ folder.
When we get the EPR file it does not tell me what the file extension should be.
How do I determine the extension for the file to be saved in my Export Controller from the EPR preset file?