What is Premiere writing upon closing a document? It's getting in the way of workflows that I'm developing, as it's trying to write to a write-protected file. I can't diff between the before and after files to find the difference since the prproj is binary.
And if you're curious what the message is: If I run app.project.closeDocument() on a perforce file that is not checked out(read-only), the error that occurs is:
"Could not open the project file with write access. The file may be locked or you may not have permission to write to this location.
Select 'Save As' from the File menu to save the project to a new location."
Second part: app.project.closeDocument() - is there a force argument that can be handed to this? or a completely different command that will say "when I close you, don't save any information to the file?"
We have been using the Final Cut Pro XML to build our pipeline around and build tools off of, and for the most part, it's been great - with one exception. Seemingly randomly, certain values will get set to -1 for start, end, in, and out. We can't narrow down what would be causing this, but it's causing major alignment issues down our pipeline. The clips are in the right spot in the timeline, everything looks normal - but for some reason, this value keeps getting messed up on the Final Cut Pro XML expo
We didn't notice it in 2015.1 (but may not have been running into it at that point) and we're currently running on 2015.2 and it is occurring cross-platform.
We looked into whether it was an effect causing it, or possibly a probably with linked audio - we've been looking for the cause for weeks and haven't had a single reproducible result.
Looking for a way to run JavaScript aka ExtendScript in Premiere Pro CC
Here's what I've got for other Adobe Apps, using AppleScript:
tell application "Adobe After Effects CC 2015" activate set SomeExtendScript to "ThisVariable='Runs This Js Code';" DoScript SomeExtendScript
end tell
tell application "Adobe Photoshop CC 2015.5"
activate set SomeExtendScript to "ThisVariable='Runs This Js Code';" do javascript SomeExtendScript
end tell
tell application "Adobe Illustrator"
activate set SomeExtendScript to "ThisVariable='Runs This Js Code';" do javascript SomeExtendScript
end tell
But so far nothing for Premiere.
tell application "Adobe Premiere Pro CC 2015" activate set SomeExtendScript to "ThisVariable='Runs This Js Code';" -- Does not work: DoScript SomeExtendScript -- Does not work: do javascript SomeExtendScript -- Does not work: do script SomeExtendScript
end tell
I'm just starting to dive into Premiere Pro extension development and I'm finding it difficult to get a firm grasp on the environment. I get that there are two DOMs to deal with Application/ExtendScript (jsx) and HTML (js). Cool. However, I'm having a tough time figuring out how to really examine the environment. I've configured my environment to debug HTML DOM stuff that I try but I'm not quite sure how to debug the Application/ExtendScript stuff.
I'm looking for a way to access the possibly renamed "name" of a clip (TrackItem) in Track. Specifically, I'm not interested in the (clip as TrackItem).projectItem.name.
Searching the forums returned some old questions. One used the QE DOM, which does not appear to be accessible anymore. Another suggested exporting the project as FCP XML and parsing the information from the exported XML. This seems exceptionally kludgy and prone to mistakes. The "correct" implementation would probably include using the os.tmpdir API from io.js and passing that to ExtendScript, where you would then export the Project or Sequence and then parse the XML. This seems as though it could get pretty heavy, pretty quickly with complex projects. How performant are the XML export functions?
Also, has a better way to do this appeared? This seems like an oft-requested and (theoretically) simple-to-implement feature...
We've begun to take advantage of the Node integration in a Premiere Pro Panel. Based on the documentation, it seems as though CEP 7 supports the following two flags for the CEFCommandLine:
--enable-nodejs - According to the documentation, this is disabled by default.
[Side Note: the CEP Cookbook PDF contains this Adobe-internal link for "Customize CEF Command Line Parameters".]
--mixed-context - According to the documentation, this is disabled by default.
Before attempting to use any Node APIs, I enabled both of those in the manifest.xml for our panel and restarted Premiere Pro (2017.1). Everything worked great.
The documentation does not specify if the above two flags are interdependent or not. To test, I decided to remove both flags to ensure that I would get an "undefined" or some other error in our console output. Instead, I was surprised to find that the APIs worked without issue! It appears as though I'm currently able to use the Node integration without specifying any special CEFCommandLine flags!
I'm trying to update the "Description" field of a sequence but I'm stuck on the last step.
I know there's a function in the example panel that does it, but in all fairness it's quite a complicated read for an inexperienced coder like me and I'm trying to simplify it to suit my needs (and actually understand how it works).
It takes in the activeSequence and a user input new description. I can check that the getProjectMetadata works fine, I can read the Description property, update it with setProperty, and I can check the new property was updated in the xmp variable, but the setProjectMetadata doesn't seem to work.
it seems like the setProjectMetadata method takes one argument, and that argument has the same format as the result of the getProjectMetadata, so I'm not sure what isn't working. In the example panel the xmp variable is serialized first, which I've tried too and don't understand, and the setXMPMetadata takes 2 arguments.
I've noticed in the last commit of GitHub - Adobe-CEP/Samples: Code samples for CEP extensions new event called "onProjectChanged" with a commented out line at Samples/Premiere.jsx at master · Adobe-CEP/Samples · GitHub . I've decided to test this new (?) functionality (I'm using Adobe Premiere Pro CC Version 12.1.1) and removed the slashes. I've expected, that this event will be triggered by any kind of project manipulation, however it wasn't triggered at all: I've tried changing sequences, adding another video to the project, renaming sequences etc. Is there anything I'm doing or understanding wrong?
I desperately need to automate a big part of the editing process in Premiere.
For the next project we will be recording tons of footage, where the main action on video will be repeating with variations many many times. We then need to split the long recordings into separate chunks. I will be able bring in time markers, for where to make the cuts.
But I've hit a wall when trying to manipulate clips on the timeline with ExtendScript. I can read a bunch of info about the clip, e.g.:
start
end
inPoint
outPoint
(.seconds and .ticks)
But I'm unable to change any of those values. And the only functions I've found deal with selecting a clip i.e. isSelected() and setSelected()
Are there any ways to trim/cut/move, whatever, clips on the timeline using ExtedSctipt scripts, or am I badly out of luck?
And to finish off what I'm trying to do I'll need to do something like "Make Subsequence" with all of the cuts, to separate them into their own videos I can then export, again looking to automate this.
This may well a couple of feature requests, but looking forward to getting some feedback...
In the interest of building more robust and flexible custom HTML panels, we were looking for ways to achieve the following:
1 - Activate and give focus to a custom panel via keyboard shortcut.
2 - Once activated and in focus that custom panel's key listeners (keystroke, keyup, keydown) can be coded to either take precedent over PPro's keyboard shortcuts or not.
The goal is to get the above two to work in concert so as to create workflows that would allow 100% keyboard driven functionalities, along the lines of:
- Call the Custom Panel via PPro shortcut
- Run the Panel's function (or suite of functionalities) via keystrokes
- Release control back to PPro and Return to regular PPro kb by exiting Panel focus
Imagine rapid fire: keystroke to activate, use, and release.
So far we've been unable to do this.
Reasons:
A - Haven't found a way or workaround to assign the ability to open & give focus to a custom panel via keyboard shortcut
B - Haven't found a way to make custom panel key listeners reliably detect keystrokes even when they are in focus..
So far we've tried by way of the CSInterface binding listed here:
Hello! I am a DSLR Video Producer & Photographer out of the PNW working with an employer that has the possibility of an improved workflow. If only I could develop a Premiere Pro Plugin to fit their needs. Alas, I am unable to find any viable beginner information on the matter. I've looked over the SDK documents, I've also looked on YouTube, Forums (including here) and have yet to find anything that will help me get from 0 to something rather than 0 to nothing. I don't even know how to begin to get started. I hope to make some videos myself on this matter due to my struggle, but I need to be helped before I can help others. I hope that I can be given some information to be put in the right direction. I am just clueless, even after everything I've looked at. I've seen everything from You can use any development program to develop with the SDK to You develop with HTML5, Javascript, and CSS or something close to the sort. Yet, no simple information for a beginner myself to just get started. Please, help??
What I'm trying to do: Basic automated animation for photos in Premiere (kind-of like a slideshow). I'm trying develop a custom plugin for Premiere Pro that takes out the handy work of setting: position and scale keyframe at position1, animate a basic movement with position and scale to position2 while keeping a person or persons face or faces as the focus. Possible detection of photo width/height for proper scale to cover monitor viewport. Possible anchor point movement/use to allow custom movement to pull/push towards the desired point in photo.
I love Adobe products and have been a CC subscriber for years. I am more than willing to clear anything up if needed. I hope to hear from anyone willing to help soon.
Hello, I have to write some scripts for Premiere. It will import, cut and set rendering. I can do it in after effects, because there is Adobe After Effects Scripting Guide for CS6.pdf , but I cant find anything similar for Premiere But scripting in premiere is possible. I can find some commands in Data Browser in ExtendScript Toolkit editor, but I dont know how can I use it. (Import, edit etc.) Is for Premiere any scripting manual ? If not, why? Scripting in Premiere is not official supported? Thanks.
I have an extension bundle that loads when Premiere starts up and it stopped loading today and can't figure out why. I'm on CC 2015.2, Windows 7. I'm hoping there's a way I can get Premiere to print out running information to the console when calling the .exe. I already tried looking in the .log files generated in ~/AppData/Local/Temp but nothing useful is output there.
My hope is there's a command-line arg that I can pass the Premiere.exe to print out information. I see it can be done on OSX and was curious about the same capability on Windows.
However, random clips are getting set to 00:00:00:00
Is there a logic to how the metadata is pulled? I've tried ensuring that there is a startTimecode field first (because sometimes that field just completely doesn't exist in some cases and needs to be created), but this doesn't do anything. Alttimecode is the one we want to use because it's the offset we're using for the potential of having extra frames being brought in at a future point.
Both using the same code, same calculation, same session.
Seems to be inconsistent and dumping the XMP on the files results in this:
grw020(successful):
<xmpDM:startTimecode rdf:parseType="Resource">
<xmpDM:timeFormat>24Timecode</xmpDM:timeFormat>
<xmpDM:timeValue>00:00:00:00</xmpDM:timeValue>
</xmpDM:startTimecode>
<xmpDM:altTimecode rdf:parseType="Resource">
<xmpDM:timeValue>00:00:04:05</xmpDM:timeValue>
<xmpDM:timeFormat>24Timecode</xmpDM:timeFormat>
</xmpDM:altTimecode>
soc020(unsuccessful):
<xmpDM:altTimecode rdf:parseType="Resource">
<xmpDM:timeValue>00:00:04:05</xmpDM:timeValue>
</xmpDM:altTimecode>
<xmpDM:startTimecode rdf:parseType="Resource">
<xmpDM:timeValue>00:00:00:00</xmpDM:timeValue>
</xmpDM:startTimecode>
As you can see, grw020 somehow magically gets the timeFormat string and using the same code in the same session, soc020 does not get the timeFormat value. Now I'm curious as to how the successful clip is getting the stray value, and secondly - why it's populating incorrectly? This is in a sequence that is at 23.976 and It's populating with 24Timecode - when it should be populating with 23976Timecode like I've seen in other clips.
Overall, this seems to be a very inconsistent setting of data.
I am trying to download media file (image or video) from AWS S3 using nodejsaws-sdk module. The file is downloaded but I couldn't open as it looks corrupted. Also noted that file size is not same as source file. Refer below code:
var AWS = require('aws-sdk');
var options = {
accessKeyId: "XXX",
secretAccessKey: "XXX"
};
var s3 = new AWS.S3(options);
var bucketName = 'test-bucket';
var keyName = 'test.jpg';
var params = {Bucket: bucketName, Key: keyName};
var fsModule = "fs";
var fs = require(fsModule);
// This requires when running this code in panel
AWS.util.stream = require('stream');
var writeStream = fs.createWriteStream('D:/test.jpg');
var readStream = s3.getObject(params).createReadStream();
readStream.pipe(writeStream);
I have added aws-sdk node module in my extension folder.
Note: (1) I can download and open txt file without any issue (2) If I run this code outside panel context (run in local nodejs server) it works for all type of files including text and media!!
I'm running app.openDocument(premiere_project_path) to open a project. That is working well. But if I already have project open it will close that and open the new project in it's place. Is there a way to open projects in a new window if another premiere instance is already running?