Hello!
What is the programming language Adobe used to develop Premiere Pro and where can I find information about how they developed it?
Hello!
What is the programming language Adobe used to develop Premiere Pro and where can I find information about how they developed it?
Hi guys!
I am experimenting with a script for premiere that imports new versions of vfx shots into the project.
It all works fine unless the media is coming from a mounted volume or from within the user's home folder.
The only error I get it that the media may be corrupted.
I'm using something like the following to bring the found files in:
app.project.importFiles(vidFilesToImport, 1, targetBin, 0);
I'm thinking it may be to do with the file paths having spaces or irregular characters
Any ideas?
Thanks!
Adam
hey Adobe folk,
I'm developing an extension for Premiere that I like to locate on a shared network folder. If I place a symlink in the extensions folder that points to a path on my local disk, everything works great. So, for example, from this directory:
/Users/[user]/Library/Application Support/Adobe/CEP/extensions
I create this symlink:
my-extension -> /some/LOCAL/path/library/premiere/my-extension
... everything works great. But if I change that symlink to point to a network location:
my-extension -> /some/NETWORK/path/library/premiere/my-extension
Then the extension is not available in Premiere. Is there any reason you guys can think of that Premiere would prefer symlinks to local locations over symlinks to network locations?
Cheers,
Raphael
Hi,
How can we capture the assets in IMX 50 NTSC format directly?
Hi All,
We need to keep the extension panel loaded with its state when we open another existing project.
We have tried keepPanleLoaded function (Samples/Premiere.jsx at master · Adobe-CEP/Samples · GitHub ) but it doesn't work.
Is there any workaround available in Premier Pro API?
Premier Pro Version: 11.0.1
Extension Type: Panel
Thanks,
Meet
[Moved to Premiere SDK by mod]
I am trying to set a max and min size for my html5 panel. and writing it in the manifest doesn't seem to affect it at all.
<Geometry>
<Size>
<Height>580</Height>
<Width>1020</Width>
</Size>
<MaxSize>
<Height>1000</Height>
<Width>1000</Width>
</MaxSize>
<MinSize>
<Height>400</Height>
<Width>650</Width>
</MinSize>
</Geometry>
Does it matter why type of extension it is? I have it listed as a panel. At the same time I can completely take out the UI section of my manifest and it works fine, even though the cookbook says that Size is 100% required for a panel.
Hi,
I can get any sequence's clip start (offset on track), inPoint (its offset from the source origin) or duration on track - either by using ExtendScript or a C++ plugin.
But I can't find a way to modify these properties. Is there any such way using either ExtendScript or the C++ SDK ?
OK, we've identified the problem. It's something in Media Encoder (not Premiere). So, if you:
1) make a media encoder job, and convert exr files to our format, then HDR export works fine.
2) if you do the exact same thing with an HDR video in media encoder, you do NOT get HDR export.
3) HOWEVER, if I take the same HDR video file, drop it into a Premiere project and then put it on the timeline, and then export THAT file, then we do get HDR pixels properly.
So, this appears to be a bug in Media Encoder and how it detects whether the input file is an HDR input or not. Where do I file bugs?
This wasted a ton of time, btw - you need more information in the export record stuff, so we can see what ME/PPro *thinks* it's dumping out...
We've begun to take advantage of the Node integration in a Premiere Pro Panel. Based on the documentation, it seems as though CEP 7 supports the following two flags for the CEFCommandLine:
Before attempting to use any Node APIs, I enabled both of those in the manifest.xml for our panel and restarted Premiere Pro (2017.1). Everything worked great.
The documentation does not specify if the above two flags are interdependent or not. To test, I decided to remove both flags to ensure that I would get an "undefined" or some other error in our console output. Instead, I was surprised to find that the APIs worked without issue! It appears as though I'm currently able to use the Node integration without specifying any special CEFCommandLine flags!
What am I missing here?
Hi All,
We are getting error while reading a file using cep fs library (cep.fs.readFile).
var file = window.cep.fs.readFile(path); var errorCode = file.err;
errorCode value is 1. From the cep.fs library this error code belongs to "Unknown error". File is available at given location. What could be the possible scenarios which causes this error? How to troubleshoot this error?
Premiere Pro version: 11.1.0
Extension Type: Panel
Thanks & Regards,
Meet Tank
Hi All,
Can someone explain use of below two CEF command line parameters in manifest.xml?
(1) --allow-file-access
(2) --allow-file-access-from-files
Premiere Pro version: 11.1.0
Extension Type: Panel
Thanks & Regards,
Meet Tank
Hi all,
I am using:
SDK - Premiere Pro CC 2017.1
Program - Adobe Premiere Pro CC 2017.1
OS - macOS Sierra
After compile Vignette plugin from Premiere Pro SDK, it is not load to Premiere. But Premiere founded this plugin.
In log file: "No loaders recognized this plugin, so the plugin is set to ignore."
Does anyone have a solution to this problem? Please, help me.
Hi, we've developed a plug-in that calls getPreviewFrameEx. Our plug-in is not leaking memory (checked with bounds checker). We make the getPreviewFrameEx call constantly, and memory usage goes through the roof, eventually we get bad frames from premiere and the program crashes. What can be done about this? Can the media cache be turned off? Do we have to monitor our memory usage and report it to premiere? We don't need super high performance, so turning the media cache off may be viable for us, how would we do this?
--John
WE have the integrator put only the presets they want the user to user for our Export Controller plug-in. They copy the presets from the Premiere MediaIO/statempresets/ folder.
When we get the EPR file it does not tell me what the file extension should be.
How do I determine the extension for the file to be saved in my Export Controller from the EPR preset file?
Really want to know the answer to this.... I'm trying to create a script (in ExtendScript for Premiere Pro) that will load in specified video files, clip them at specified start and stop times, place them into a sequence, and then export the resulting movie.
I understand that Adobe doesn't have official documentation about scripting for Premiere Pro, so I've been working from the data browser (in the ExtendScript Toolkit, or ESTK) and a collection of handy references I've found at links like this:
(You can replace the "App" there with other class names, but they always have to be correctly capitalized, like "Project" or "TrackCollection". The pages list properties and methods for the classes, and are the only place I've been able to find what kind of parameters/arguments the methods expect.)
I have successfully loaded in the CSV file that specifies the needed info. I also know how to import the video files and create a new sequence (as explained here: http://forums.adobe.com/thread/1177191). The trouble I'm having now is getting the imported files clipped correctly and placed into the sequence. (I see that the activeSequence has methods like setInPoint and setOutPoint, but that doesn't seem to result in the correct trimming upon export.)
Here is my code (with comments to show flow of overall script):
#target premierepro var myDir = "G:\\directoryWithVideoFiles\\"; // defined "indexOf" subfunction here // ***** begin main body of script ***** // (dataRuns has fields runName, startVideo, startTime, stopVideo, stopTime) // Import video files listed in dataRuns var vidFiles = new Array; for (i=0; i<dataRuns.length; i++) { if (indexOf.call(vidFiles,myDir + dataRuns[i].startVideo + '.MPG') == -1) { vidFiles.push(myDir + dataRuns[i].startVideo + '.MPG'); } if (indexOf.call(vidFiles,myDir + dataRuns[i].stopVideo + '.MPG') == -1) { vidFiles.push(myDir + dataRuns[i].stopVideo + '.MPG'); } app.project.createNewSequence(dataRuns[i].runName,''); } app.project.importFiles(vidFiles); // at this point, for each run (called runName) I need to: // - take a clip of the startVideo from the startTime to the end of the video // - take a clip of the stopVideo from the start of the video to the stopTime // - put clip 1 at the beginning of the associated sequence, & clip 2 right after // - export the sequence as a new video file
Hi folks,
I had a quick question and haven't been able to find proper information when researching... but would creating custom overlays and modifying the safe margin be theoretically possible within the SDK? If so what approach would be taken to do so?
If there is documentation on creating things such as this, and I've missed it, I apologize for wasting your time - however pointing me in the right direction would be much appreciated!
Thanks in advance.
Hi All,
How can we get to know event.dataTransfer.setData("com.adobe.cep.dnd.file.0", path) is completed and the asset is imported?
Can we get any call backs for the event.dataTransfer.setData() function?
Thanks and Regards,
ANOOP NR
Is there anyway to script opening an extension panel from js?
I'm currently developing a panel acting as a toolbox.
I'd like for the toolbox to be able to open Modal dialogs.
Looking through the Samples project I found the HTML Test Modal dialog which looks like what I want.
I just need a way to trigger the dialog to open.
I also would like to script closing the panel as well.
Any ideas?
Thanks,
Brennan
I'm not sure if I need to use the SDK for this or not.
Basically, I want to be able to COPY many different items from Premiere, like presets, transitions, and clips... into the clipboard, one at a time, and then SAVE all of that clipboard information somewhere where it won't get overwritten when the next thing is copied onto the clipboard.
Then I'm going to program a system (probably using AutoHotKey) where any particular item can be recalled and placed back into the active clipboard, then pasted straight into Premiere like normal.
This would allow me to use custom keyboard shortcuts to instantly apply any effect I want, any transition I want, and any group of clips that I want to the timeline... incredibly easily and flawlessly.
I've tried using autohotkey's clipboardAll() function, (Clipboard and ClipboardAll) but it doesn't work for items copied in Premiere... only for text and pictures and things like that. It looks to me like Premiere has its own special clipboard that it uses for more complicated things like copying effects or clips off of the timeline.
So again, my question is, how do I access the Premiere Pro clipboard? Where is that file located in Windows? I searched through all the Premiere AppData files and I didn't see anything that looked like clipboard information... I'm not even sure if that's the right place to look.
I downloaded the SDK, but I don't see any information about the clipboard in the included help file, so I don't know if the SDK would be useful for this.
I would be so, so grateful if anyone could help me with this. I'm a video editor, not a programmer, so this stuff is not very easy for me.
Hi Bruce,
I will soon be working on an HTML5 panel that will be receiving some JSON data through a URL call.
Is there a way to pass this JSON data to the javascript portion of the panel, so I can access all the objects?
thanks,
Kelly