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Premiere Plug-In Development - Can Existing Lumetri LUT Function be Called?

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I am working on a color engine plug in for Premiere (something along the lines of FilmConvrt, but quite a bit better..), written in C++. From what I understand, the UI panel will need to be written in Java.

 

What I am curious to know is, via the SDK, is there a way to call to the Lumetri LUT function, with LUT data supplied internally, and render the clip color accordingly with the built in Mercury Engine (without an instance of Lumetri open)?

 

Bruce Bullis


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